Difference between revisions of "AFrameworkRequirements"
From aHuman Wiki
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* group mind area items into circuit instances | * group mind area items into circuit instances | ||
* visualize circuit instances on area pages | * visualize circuit instances on area pages | ||
+ | |||
+ | == 2016 book of work == | ||
+ | |||
+ | * target research - split specific and non-specific mind - done | ||
+ | * target research - design lifecycle set for software alive creature | ||
+ | * biological research - define set of neural tissue types | ||
+ | * biological research - describe logic of neural tissue types | ||
+ | * copy core model to aWee | ||
+ | * reduce aWee core model to functionally transparent | ||
+ | * create aWee dynamical model | ||
+ | * setup running aWee model, define runtime metrics to measure proof of the concept | ||
== 2015 book of work == | == 2015 book of work == | ||
Line 86: | Line 97: | ||
* 15-jun: migrate to ahuman.org - done | * 15-jun: migrate to ahuman.org - done | ||
* 01-jul: add integral component pages - done | * 01-jul: add integral component pages - done | ||
− | * 01-aug: add full-coverage by 3d-circuits | + | * 01-aug: add full-coverage by 3d-circuits - not done |
− | * 01-sep: finish tract information | + | * 01-sep: finish tract information - not done |
− | * 01-nov: add integral circuits | + | * 01-nov: add integral circuits - not done |
− | * 01-dec: quick full review | + | * 01-dec: quick full review - partial |
− | * end of 2015: publish model overview, state complete | + | * end of 2015: publish model overview, state complete - not done |
Revision as of 10:44, 24 January 2016
Framework Requirements
@@Home -> ProjectPlanning -> aFrameworkRequirements
Framework goals are:
- Setup stable and transparent (documented) development environment
- Freeze project vision
- Create exact high-level design, which fits the vision
- Create component diagram, with one main function per component
- Choose AI technology set for each of the component
- Specify component interface
Contents
Setup development environment
- IDE - MS Visual C++ 2010 Express - see DevelopmentEnvironment (out of date, needs new IDE and project information)
- High Level Architecture has version, last is HLAv3 - it defines how code is split into build targets, codebase folders, and defines core set of classes. All classes, folders and build targets projects have been created and included into build
- Build is local from IDE, contains 3 separate build targets - platform, mind, aWee
- Platform services are ready for use - providing generic functions like startup/shutdown, logging, configuring, thread management and alike
- Mind is sole part of codebase, and is a long-term target for coding
- aHuman - is mind modeling tool using biological model
- aWee - is partial prototype of corresponding target from starting aHuman page
Freeze Vision
- High-level features of aHuman are available at ProjectVision
- Implementation vision is to use neurobiology data:
- high-level patterns - mind areas, their roles, connectivity and circuits
- middle-level design - copy from well-known building blocks of human mind - cortex region, nucleus, bundles of fibers
- low-level design - columnar design of cortex, temporal dynamics from action potentials, membrane potentials, firing spikes, fire delay
High-level design
- see Architecture - as a whole view, including component diagram
- see MindArchitecture - for mind architecture
Choose AI technology set for each of the component
- finally decided to ignore findings in classical AI technology, because it is side-shifted, using old-fashion neural networks, crude models, aimed to build practical applications in the field of weak AI
- aHuman neural networks need time dimension, two-way connectivity and specific middle-level design, which will direct networks to be effective and useful
Specify component interface
- it appears to be quite naive to build exact interface from the very beginning
- still for the platform, mind area, mind region, neural links the certain interface was created
- now, after several years of reading and thinking about neurobiology, I can guess what is human mind and what are its services in computational terms:
Lower Brain: - peripheral control - motor reflexes - autonomic control - locomotion - modulatory control Forebrain Mind: - execution control - memory handling - motivations Neocortical Brain: - sensory aggregation - body aggregation - motor aggregation - execution planning - personality
Specify work plan to complete phase
- define aHuman tracts paths
- rework mind to resolve all model inconsistencies
- change mind interfaces and lifecycle
- refactor mind areas to services
- move links to mind areas/services
- create services prototypes
- create mind by services in aHuman programmatically
- ensure the same mind can be created
- group mind area items into circuit instances
- visualize circuit instances on area pages
2016 book of work
- target research - split specific and non-specific mind - done
- target research - design lifecycle set for software alive creature
- biological research - define set of neural tissue types
- biological research - describe logic of neural tissue types
- copy core model to aWee
- reduce aWee core model to functionally transparent
- create aWee dynamical model
- setup running aWee model, define runtime metrics to measure proof of the concept
2015 book of work
- 01-apr: finish FAM - done
- 01-may: finish hippocampal formation model - done
- 01-jun: finish neocortial model - done
- 15-jun: migrate to ahuman.org - done
- 01-jul: add integral component pages - done
- 01-aug: add full-coverage by 3d-circuits - not done
- 01-sep: finish tract information - not done
- 01-nov: add integral circuits - not done
- 01-dec: quick full review - partial
- end of 2015: publish model overview, state complete - not done